Easy Pixel Art Easy Pixel Art Clash of Clans Ballon
Clash of Clans Village Progress Tracker
This application, when supplied with basic information about your village on Clash of Clans, makes it easy to see which upgrades are remaining for the current Town Hall level, calculates the total amount of loot needed to complete all of those upgrades, and displays the total value of everything built in the village already. Your village's information can be saved to your Pixel Crux account so that it is easy to continue to track your village's progress when you return to this application.
Please note that this application is only for the main village. To track progress on the Builder Base, use Pixel Crux's Clash of Clans Builder Base Progress Tracker.
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
Gear Up {{y.name}}
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}}
{{y.name}} (×{{y.number}})
{{time(y.time, y.upgradeType)}}
{{res(y.cost, y.upgradeType) | number: 0}} /
Assuming your Builders, Laboratory, and Pet House are always working, this is how long it will take to do all of the upgrades for your Town Hall level (disregarding time skipped with Gems or Magic Items).
Builder Upgrades
{{time(totalTimeRemainingByType('Builder') / $storage.ccNumberOfBuilders, false) | ifEmpty: 'No Upgrades'}} remaining
{{timeProgress('Builder') | number: 2}}% of the way from maxed Town Hall {{base.townHall - 1 | number: 0}} to maxed Town Hall {{base.townHall | number: 0}}.
Laboratory Research
{{time(totalTimeRemainingByType('Laboratory'), false) | ifEmpty: 'No Upgrades'}} remaining
{{timeProgress('Laboratory') | number: 2}}% of the way from maxed Town Hall {{base.townHall - 1 | number: 0}} to maxed Town Hall {{base.townHall | number: 0}}.
Hero Pet Upgrades
{{time(totalTimeRemainingByType('Pet'), false) | ifEmpty: 'No Upgrades'}} remaining
{{timeProgress('Pet') | number: 2}}% of the way from maxed Town Hall {{base.townHall - 1 | number: 0}} to maxed Town Hall {{base.townHall | number: 0}}.
Date
You can max Town Hall {{base.townHall | number: 0}} by {{maxedDate(totalTimeRemainingByType('Builder') / $storage.ccNumberOfBuilders, totalTimeRemainingByType('Laboratory'), totalTimeRemainingByType('Pet'))}}.
Upgrade Type | Total Loot Remaining | Total Build Time Remaining* |
---|---|---|
Gold† | {{res(goldUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(goldUntilThTime, false) | ifEmpty: "None"}} |
Elixir‡ | {{res(elixirUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(elixirUntilThTime, false) | ifEmpty: "None"}} |
Dark Elixir | {{res(darkElixirUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(darkElixirUntilThTime, false) | ifEmpty: "None"}} |
Walls | {{res(wallCostUntilThLows, 'Builder') | number: 0}} + {{res(wallCostUntilThHighs, 'Builder') | number: 0}} / 0 / | N/A |
Town Hall to Level {{base.townHall + 1}} | {{res(baseData.building.townHall.cost[base.townHall + 1], 'Builder') | number: 0}} | {{time(baseData.building.townHall.time[base.townHall + 1], 'Builder')}} |
Upgrade Type | Total Loot Spent | Total Build Time* |
---|---|---|
Gold‡ | {{res(vvGoldSpent + cumulativeCost('building', 'townHall', base.townHall), false) | number: 0 | ifEmpty: 0}} | {{time(vvGoldTime + cumulativeTime('building', 'townHall', base.townHall), false) | ifEmpty: "None"}} |
Elixir‡ | {{res(vvElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvElixirTime, false) | ifEmpty: "None"}} |
Dark Elixir | {{res(vvDarkElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvDarkElixirTime, false) | ifEmpty: "None"}} |
Walls | {{res(vvWallSpentLows, false) | number: 0}} + {{res(vvWallSpentHighs, false) | number: 0}} / 0 / | N/A |
Total | {{res(vvGoldSpent + cumulativeCost('building', 'townHall', base.townHall) + vvElixirSpent + vvWallSpentLows + vvWallSpentHighs, false) | number: 0 | ifEmpty: 0}} / {{res(vvDarkElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvGoldTime + cumulativeTime('building', 'townHall', base.townHall) + vvElixirTime + vvDarkElixirTime, false) | ifEmpty: "None"}} |
* Counted in Builder/Laboratory/Pet House man-hours, the amount of time it would take if only one construction or upgrade was performed at once in sequence. Since multiple Builders can be working at once, the actual time will likely be much shorter.
† Excludes Walls and the Town Hall. Higher levels of Walls can be upgraded with Elixir, and upgrading the Town Hall may not be considered part of the progression to maxing everything for the current Town Hall level.
‡ Excludes Walls. Higher levels of Walls can be upgraded with Elixir, and lower levels must be upgraded with Gold.
¤ Village value comes from totalling the full resource and time costs of all completed upgrades. The values in this section do not account for Gold Pass boosts or other reductions to costs due to their variability.
Source: https://pixelcrux.com/Clash_of_Clans/Village_Progress_Tracker/App
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